Interactive content made with Unity reaches nearly 3 billion devices worldwide. Unity powers more than 50% of all new mobile games and 2/3rds of all VR/AR experiences. Unity exists to democratize development, solve hard problems and enable success - three core values that are the driving forces of Unity’s adoption by millions of creators. “Together we are improving FBX interoperability to increase productivity and give creators a better workflow in their asset pipelines so they can unleash their creativity.” “Unity developers turn to Autodesk for the deepest 3D modeling and animation toolsets available,” said André Gauthier, Studio Lead at Unity. Unity 2017.2 also includes updates to the powerful art and design tools Timeline and Cinemachine, which allow artists to create cinematic content and gameplay sequences without the need for coding, and optimized support for ARCore, ARKit, Vuforia and Microsoft Mixed Reality. The release includes new and improved FBX import/export capabilities, including support for the Autodesk interactive physically based shader, and custom properties. The release of Unity 2017.2, which launches in October and further empowers Artists & Designers with an improved workflow and faster roundtripping, will be the first time creators can take advantage of the official Unity and Autodesk collaboration. Unity 2017 is the start of a new cycle that evolves the world’s most popular game engine into an ever-expanding creation engine for gaming and real-time entertainment. 3ds Max and Maya users often utilize Unity technology, so we want to provide the best possible connection between these tools,” said Marc Stevens, vice president of Entertainment, Autodesk. “Autodesk is very interested in making media and entertainment artists’ work as seamless as possible, and the workflow between 3D art tools and engines is a big part of that effort. I have just designed simple 3d model in 3ds Max and try to import within Unity.
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